


It is possible for the Sole Survivor to stay alive even when the Pip-Boy shows their HP as 0.Buffout temporarily increases maximum HP by 60, in addition to a three-point increase in Endurance, resulting in a maximum possible increase of 120 HP.However, there are unlimited levels and thus an infinite amount of health a character can obtain. The character starts with significantly less health and thus enemies feel much more dangerous. This is a significant change from Fallout 3 and Fallout: New Vegas. Health is retroactive on permanent Endurance increase.Temporary Endurance bonuses do not add permanent health on level up.Waiting restores the player character's HP by 0.66 per hour.Depending on Endurance, a small amount of HP is automatically restored by Healing Rate.However, there have been some occasions in which the health is so low that the heartbeat actually stops. The sound of a heart beat can be heard when the player character is at low health, the sound gets louder (and faster) the less and less health the character has.At higher levels there may be a limit to max HP.

The Survival Expert perk can add between an additional +5 to +15 HP.

4 From Thought You Died perk (if Karma is at 1000 points). Max health of a player character with DLC, chems and perks at max Endurance is 885 Max health of a player character without any chem boosts, DLC or perks and at max Endurance is 445 The result is starting characters from both games with Endurance 5 will have the same HPs (200) but New Vegas character's HPs scale slower than Fallout 3 characters. Further, fAVDHealthLevelMult was changed from 10 to 5.
